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Pierrot
coskunb
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Pierrot design by coskunb
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Here is a character from a concept. I used zbrush for all sculpting, blender for retopology and uv unwrapping, adobe substance painter for texturing. I used cycles render engine to render this.
Published
Jan 12, 2023
in
3D Modeling
3D Character Modeling Services
2D to 3D Modeling
zbrush
blender
character-model
2d-to-3d
cycles
blender-3d
sculpting
character-modelling
3d-character
Rendering Images
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