Marmoset Toolbag Designer
I am a 3D modeler/sculptor, trained in both traditional and digital mediums, and have received my BFA and MFA within the media of sculpture. My expertise is in digital organic sculpture, specifically... Read more
I am a 3D modeler/sculptor, trained in both traditional and digital mediums, and have received my BFA and MFA within the media of sculpture. My expertise is in digital organic sculpture, specifically anatomical/figurative, but I have thorough experience in hard surface modeling. I also have experience in integrating digital 3D work into virtual/augmented reality (VR/AR) applications and it's physical possibilities through 3D printing. My skills include: Digital: -Sculpting/Modeling (Zbrush and Maya) -UV mapping (Maya) -Texturing and 3D painting (Substance Painter) -Game engine integration (Unity and Unreal) -Rigging (Maya) -Animation (Maya) -Virtual and Augmented Reality (Unity) Physical: -FDM, SLA and DLP 3D printing -3D print post processing -Clay sculpting -Mold making -Casting -Foundry processes (wax/metal chasing, patina, lost wax casting)
Marmoset Toolbag Designer
I can provide: -3D CAD model of your parts(design and edit existing model) -Assemble all of parts -Mechanical construction and technical drawing -Necessary set of drawings in PDF, DXF(for CNC cutting)... Read more
I can provide: -3D CAD model of your parts(design and edit existing model) -Assemble all of parts -Mechanical construction and technical drawing -Necessary set of drawings in PDF, DXF(for CNC cutting) , dwg and 3D format STEP/IGES(suitable for molding),STL(suitable for 3D printing),... -Create animation from Solidworks CAD(animation of assembling part, movement of movable component,...) -Infinite modifications and continue supporting even after the end of the project time I am a CAD designer with master degree in mechanical engineering (EXPERT IN SOLIDWORKS) we will guarantee the quality of our work (100%) and If you are not satisfied with the results after the end, there is no need to pay! we can do the best high quality job with best price but some field is not our expertise so We are interested to hear more about the project to discuss this further and if you find us as a best choice for this job we can start the project as soon as possible best regards
Marmoset Toolbag Designer
Hi My Name is Ashwani And I Am 21 Year Old and I do freelancing to fulfil my needs and i have worked with Amazon And If you Assign me as your Artist I Promise Your Work Will Be on Time and Believe Me... Read more
Hi My Name is Ashwani And I Am 21 Year Old and I do freelancing to fulfil my needs and i have worked with Amazon And If you Assign me as your Artist I Promise Your Work Will Be on Time and Believe Me You Will Not Be Upset With My work. and If you Like my Work You Can hire Me personally and I Love to Work With You and Apart From this my Hobbies are Listening K-POP Music, Playing and Creating Games and it will be appreciated if You Work with me and IF YOU HAVE ANY PRICE RELAED ISSUE YOU CAN EMAIL ME IN PERSONAL Email- ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ Thank you Have a Good Day
Marmoset Toolbag Designer
I've been lucky enough to work with a variety of different industries so far, from games studios to AI startups. I've learnt a lot from each of these experiences and gained a lot of skills along the w... Read more
I've been lucky enough to work with a variety of different industries so far, from games studios to AI startups. I've learnt a lot from each of these experiences and gained a lot of skills along the way. Currently I am open to new short-medium term projects. Ultimately, I'm here to produce the best work possible for whoever I'm working with. If you have a project that requires my skills, please contact me via LinkedIn or my email at ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
Marmoset Toolbag Designer
3d evironment freelancer
3d evironment freelancer
Marmoset Toolbag Designer
I'm russian self-taught 3D weapon artist, hardworking and trainee, can make a lowpoly models of different weapons with baking, UV mapping and texturing them
I'm russian self-taught 3D weapon artist, hardworking and trainee, can make a lowpoly models of different weapons with baking, UV mapping and texturing them
Marmoset Toolbag Designer
Hi, I am Rajnish. I am a 3D artist with over 16 years of learning, working & teaching experience in various reputed studios & institutes. My expertise is in 3D game art & print ready models for 3D... Read more
Hi, I am Rajnish. I am a 3D artist with over 16 years of learning, working & teaching experience in various reputed studios & institutes. My expertise is in 3D game art & print ready models for 3D printing and includes 3D modeling, texturing, rigging, animation, retopology and mesh optimization. The softwares I am excellent at are Pixologic zBrush, Autodesk Maya, Autodesk 3D studio max, Marvellous Designer, Topogun, Quixel Suite, Substance Painter, Substance Designer, Unreal Engines, Marmoset Toolbag, Photoshop and xNormal.
Marmoset Toolbag Designer
Specialized in CG Art and been working in the industry for seven years. I have been working on Blender worked for different companies by being able to amuse them by my skills and dedication towards wo... Read more
Specialized in CG Art and been working in the industry for seven years. I have been working on Blender worked for different companies by being able to amuse them by my skills and dedication towards work. I can : Create high quality 3D models for games and animations Apply high quality textures Create realistic renders Sculpting Rigging Animating I expertise in: Blender, Adobe Photoshop, ZBrush, Substance Painter I look forward to provide you the best!
Marmoset Toolbag Designer
Am 3d artist specialized in modeling characters and props for video game and animation. My workflow is creating a high poly in zbrush, retopology and uv mapping in maya and texturing in substance pain... Read more
Am 3d artist specialized in modeling characters and props for video game and animation. My workflow is creating a high poly in zbrush, retopology and uv mapping in maya and texturing in substance painter.
Marmoset Toolbag Designer
Hi! My name is David Danji. I’m a 3D Artist from Novi Sad, Serbia. I completed my studies at the Faculty of Technical Sciences at the University of Novi Sad, where I received a Bachelor’s Degree in Co... Read more
Hi! My name is David Danji. I’m a 3D Artist from Novi Sad, Serbia. I completed my studies at the Faculty of Technical Sciences at the University of Novi Sad, where I received a Bachelor’s Degree in Computer Graphics and a Master’s Degree in Digital Design in Architecture. Currently, I work as a freelance 3D artist on ▒▒▒▒▒▒ and ▒▒▒▒▒▒. Some of my specialties as a 3D artist include 3D Modeling, Retopology, PBR Texturing, UV mapping, Lighting, Rendering, 3D Product Visualizations & Architectural Visualizations, and Photogrammetry. I also have basic knowledge in: Programming in C# and Java, 2D/3D Animation, Video Editing, Augmented Reality, Web Design, Photography, and Image Editing. My main softwares are 3ds Max (V-Ray & Corona), Adobe Photoshop, Adobe Lightroom, Agisoft Photoscan, Marmoset Toolbag, and Microsoft Office. I’m proficient in software such as Adobe After Effects, Substance Painter, Unity, Blender, and Rhinoceros. I comply with deadlines and agreements and can work in a team even under pressure, with strong multitasking and organizational abilities. I put all my efforts to realize my dreams, and I never want to stop learning new things, improving myself, and having new experiences. There is always something new to discover. 🙂 Check out my portfolio on my personal website: https://daviddanji.com/portfolio/ To get in touch, feel free to message me here on CadCrowd or send an email to ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
Marmoset Toolbag Designer
I'm a 3D artist and working in sever 3d Art filed like Game,Movie,AR and VR. I'm from a small family and I always love to care my family. I'm the guy who helps people to learn new things and as well... Read more
I'm a 3D artist and working in sever 3d Art filed like Game,Movie,AR and VR. I'm from a small family and I always love to care my family. I'm the guy who helps people to learn new things and as well i will learn from them. I love playing games and watching movies. I have done my masters in Game art and Design.
Marmoset Toolbag Designer
Hi, I’m Carlo — a 3D artist with 10+ years of experience in game development, product visualization, and 3D asset creation. I specialize in cleaning, optimizing, and retopologizing heavy CAD and 3D mo... Read more
Hi, I’m Carlo — a 3D artist with 10+ years of experience in game development, product visualization, and 3D asset creation. I specialize in cleaning, optimizing, and retopologizing heavy CAD and 3D models so they become lightweight, accurate, and production-ready. I work with engineering and design files including CAD, Revit, STEP, IGES, SolidWorks, SketchUp, OBJ, FBX, and STL. What I can do for you: • Clean & fix messy geometry • Retopology for real-time or subdivision workflows • Poly reduction with accuracy preserved • Silhouette fixing (remove faceting / low-poly look) • Convert CAD to clean 3D meshes (Unreal, Unity, Blender, Maya, 3ds Max, etc.) • 3D print preparation (clean STL, watertight, manifold models) • UV unwrapping (simple to complex) • File conversion across multiple formats • Organized naming, pivots & grouping Where you can use the cleaned models: • Game engines (Unreal, Unity) • Websites / 3D viewers • AR/VR applications • Animations & rendering • 3D printing / manufacturing-ready STL • Product visualization • Real-time configurators Why clients work with me: • Fast and clean deliverables • Accurate topology with smooth silhouettes • Strong attention to detail • Reliable communication • Experience in both gaming and CAD pipelines If you need a messy CAD/3D model fixed, optimized, or retopologized — I’m here to help.
Marmoset Toolbag Designer
Hi! I'm Giacomo, a freelance digital sculptor specialized in creating highly detailed 3D characters, busts, and creatures for collectible figures and 3D printing. I mainly use ZBrush for sculpting, wi... Read more
Hi! I'm Giacomo, a freelance digital sculptor specialized in creating highly detailed 3D characters, busts, and creatures for collectible figures and 3D printing. I mainly use ZBrush for sculpting, with strong knowledge of Blender, Maya, Substance Painter, Marmoset Toolbag, and Unreal Engine for retopology, baking and rendering. I’m experienced with both resin and FDM 3D printing (using Elegoo Saturn 3 and other printers), and I know how to optimize models for real-world production, including proper slicing, hollowing, keying, and part separation. My style ranges from stylized to realistic, with a strong focus on fantasy, mythological, and sci-fi characters. I'm passionate about storytelling through sculpted forms — whether it's a heroic bust, a monstrous creature, or a game-ready miniature. I’m available for: Custom character and creature sculpts STL model preparation and slicing for resin printing Concept-to-final statue creation (pose, base, polish) High-poly sculpts for collectibles or game presentation Let’s bring your idea to life!
Marmoset Toolbag Designer
I'm a very passionate and dedicated 3d artist, specializing in modeling detailed and high quality 3d props and environments; experienced in making assets both for rendering, and for use with game engi... Read more
I'm a very passionate and dedicated 3d artist, specializing in modeling detailed and high quality 3d props and environments; experienced in making assets both for rendering, and for use with game engines. High level of experience with: Blender Substance Suite Adobe Photoshop Marmoset Toolbag Unreal Engine Unity
Marmoset Toolbag Designer
Hi, my name is Jan I finish my Bachelor degree of 3D art (at Cev Barcelona), and now I am looking for some opportunities as a 3D artist/ Environment Artist. I have experience working with a team a... Read more
Hi, my name is Jan I finish my Bachelor degree of 3D art (at Cev Barcelona), and now I am looking for some opportunities as a 3D artist/ Environment Artist. I have experience working with a team as a 3D artist and VFX. Lately I have focused on hard surface techniques (with 3dMax and Substance) to do my final career project, but I am also familiar with programs like Marvelous Designer, Zbrush, Unity, After Effects and Photoshop. My main goal is looking for an opportunity to work creating quality assets. Thanks, Jan Vallve
Marmoset Toolbag Designer
I have been working as a 3D Generalist for about 3 years now, I have worked with many businesses and startups to help them find their ideal solution in my the services I provided. As a 3D Focused pro... Read more
I have been working as a 3D Generalist for about 3 years now, I have worked with many businesses and startups to help them find their ideal solution in my the services I provided. As a 3D Focused professional I have worked with Consumer Goods Companies, Production Houses, and Jewellery Manufacturer and Retailers for 3D Models as well as 3D Animation solutions. As a Game Design Focused Professional I have worked with multiple start-ups for Game Interface designing, Game World Designing, Assets and Props Designing and Level Designing. Skills I am proficient with are: 1. 3D Modeling for product and packing (object oriented) 2. 3D Texturing with realistic lighting and environment 3. 3D Environment Designing for Games 4. Photo-realistic 3D design for products Tools and Softwares I am certified and proficient with are: 1. Autodesk 3DS Maxx 2. Autodesk Maya 3. Adobe Photoshop 4. Blender 5. V-Ray 6. Cinema 4D 7. Adobe Illustrator 8. Substance Painter 9. Materialize 10. Unreal Engine 11. Unity
Marmoset Toolbag Designer
Working as 3D artist for a gaming company. have 5 years hands on 3D packages, like Autodesk Maya, Substance Painter, Blender, etc.
Working as 3D artist for a gaming company. have 5 years hands on 3D packages, like Autodesk Maya, Substance Painter, Blender, etc.
Marmoset Toolbag Designer
I have been creating 3D models of different complexity levels and for different tasks for the past 3 years. during this time I managed to participate in the development of the game, which was successf... Read more
I have been creating 3D models of different complexity levels and for different tasks for the past 3 years. during this time I managed to participate in the development of the game, which was successfully uploaded to itch.io, so I can create optimized models for the game space. In addition, I have a knack for creating photorealistic 3D models of various commercial products, ranging from tools to utensils. My main tools for the job are blender, Maya, Substance painter, etc.
Marmoset Toolbag Designer
Illustrator and concept artist 2015-2016 Evil Cogs http://www.evil-cogs.com/ 3d artist 2016-2017 Freelancer 2017- Full stack digital artist (2d concept =>digital sculptor =>low poly modeling=> tex... Read more
Illustrator and concept artist 2015-2016 Evil Cogs http://www.evil-cogs.com/ 3d artist 2016-2017 Freelancer 2017- Full stack digital artist (2d concept =>digital sculptor =>low poly modeling=> texturing =>animation) Currently looking for a job=)
Marmoset Toolbag Designer
Hello, I am excited about the opportunity to work. Upon seeing your online post for an experienced 3D Artist. I went straight to my email to send off my resume for your review. I’ve been working in th... Read more
Hello, I am excited about the opportunity to work. Upon seeing your online post for an experienced 3D Artist. I went straight to my email to send off my resume for your review. I’ve been working in the video game industry for more than 4.5 years. Starting as an artist for a mobile game company in 2016. I worked there producing art for small video games as a 3d Environment modeling & texturing artist.
Marmoset Toolbag Designer
Hello! My name is Felipe Oliveira, and I'm a dedicated 3D artist with a solid foundation in computer graphics since 2010. Since venturing into the freelance world in 2016, I've continuously honed my s... Read more
Hello! My name is Felipe Oliveira, and I'm a dedicated 3D artist with a solid foundation in computer graphics since 2010. Since venturing into the freelance world in 2016, I've continuously honed my skills and expanded my portfolio with challenging and creative projects. My passion for 3D and visual arts is fueled by a profound understanding of cutting-edge software and tools. With advanced proficiency in 3ds Max, ZBrush, Substance Painter, Photoshop, and more, I seamlessly navigate through various production phases from conception to final presentation. Additionally, my experience extends to game development engines like Unreal Engine and Unity 3D. While freelancing has granted me freedom and flexibility to develop both technical skills and project management expertise, I now seek a full-time opportunity to deepen my knowledge and contribute to ambitious projects. Driven by passion and a desire for professional growth, I'm eager to take on new challenges and make meaningful contributions to the field.
Marmoset Toolbag Designer
Hey, I am 3d artist. I have good knowledge of 3d modeling and texturing. I am working in gaming company
Hey, I am 3d artist. I have good knowledge of 3d modeling and texturing. I am working in gaming company
Marmoset Toolbag Designer
I am a 3D modeler experienced in creating game-ready models, 3D printing models, and texturing. My strengths include detailed modeling, high-quality texturing, and optimizing models for games. I'm int... Read more
I am a 3D modeler experienced in creating game-ready models, 3D printing models, and texturing. My strengths include detailed modeling, high-quality texturing, and optimizing models for games. I'm interested in projects involving video game development and 3D printing
Marmoset Toolbag Designer
I have worked as a 3D game artist for more than 5 years, so working on things like creatures would be my expertise.
I have worked as a 3D game artist for more than 5 years, so working on things like creatures would be my expertise.
Marmoset Toolbag Designer
I’m a passionate 3D Modeling and Texturing Artist with over 1 year of industry experience, specializing in creating high-quality models and textures for props, environments, and characters. With stron... Read more
I’m a passionate 3D Modeling and Texturing Artist with over 1 year of industry experience, specializing in creating high-quality models and textures for props, environments, and characters. With strong expertise in Maya, ZBrush, and Substance Painter, I bring both creativity and technical precision to every project. Along with game-ready and production assets, I can also design custom 3D models optimized for 3D printing, ensuring clean geometry and print-ready files.
Marmoset Toolbag Designer
My name is Joel Doucet, I am from Quebec, Canada. My expertise is Character Art, from Low Poly to High Poly, Texturing and Rendering using Maya, Zbrush, Substance Painter and Marmoset Toolbag I can... Read more
My name is Joel Doucet, I am from Quebec, Canada. My expertise is Character Art, from Low Poly to High Poly, Texturing and Rendering using Maya, Zbrush, Substance Painter and Marmoset Toolbag I can also do some 3D Modelling, Texturing, Rigging and Basic Animations.
Marmoset Toolbag Designer
With a natural curiosity, mental flexibility, and creativity, I approach every project with an open mind and a determination to excel. My name is Mike, and I am a skilled 3D artist with extensive expe... Read more
With a natural curiosity, mental flexibility, and creativity, I approach every project with an open mind and a determination to excel. My name is Mike, and I am a skilled 3D artist with extensive experience creating realistic hard-surface and stylized models and textures for game environments and businesses alike. My broad skill set includes expertise in digital sculpting, high- and low-poly modeling, and texturing, enabling me to deliver outstanding results for clients and employers. Additionally, I have a proven track record of building asset creation pipelines that optimize efficiency and quality for game companies. I am dedicated to staying up-to-date with the latest industry trends and techniques, and I am committed to consistently pushing the boundaries of what's possible in game art and beyond. ✅ Proficient in 3D modeling, sculpting and texturing techniques, with a focus on game asset creation ✅ Skilled in using industry-standard software such as Blender, ZBrush, Substance Painter, and Marvelous Designer ✅ Experienced in creating high-quality, optimized 3D assets for games across multiple platforms, including PC, console, and mobile ✅ In-depth understanding of the game asset creation pipeline, including modeling, UV unwrapping, texturing, and optimization for real-time rendering ✅ Comfortable collaborating with other artists, designers, and programmers to ensure assets meet technical requirements and artistic vision ✅ Able to work independently and manage time effectively to meet project deadlines ✅ Strong communication skills and ability to give and receive constructive feedback to improve asset quality ✅ Experienced in creating realistic and stylized assets, with a keen eye for detail and a focus on creating visually compelling game environments.
Marmoset Toolbag Designer
Last updated: Jan 16, 2026