About
For everyday use, i'm using Houdini SideFX for dynamics and
motiongraphics with procedural workflow, also loving make
photorealistic 3D renders with fluid/fire/destruction/smoke &
dynamics, i also use Unreal 4 and Unreal 5 with RayTracing, Blender
for general and 3D character animation(motion capture), and
sometimes using 3DS Max and VRay. For post production i use
Davinci Resolve for composite and video editing (music sync, sfx,
etc)
I work in animation industries like:
1. Character modelling and bone rigs for games (Unity / Unreal-epic
skeleton or custom rigging)
2. Dynamic physics fluid simulation (liquids, fire, rigid body
simulation, particles)
3. Factory animation, robot movement
4. Architecture Visualization or walkthrough
my personal portfolio between 2020 to 2021:
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In my free time, sometimes i make free 3D animation for Pixabay
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Fluid Simulations and dynamics: ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒