About
With over a decade of experience as a digital tailoring artist, I have worked with fashion designers, fashion-tech companies, animation studios, and architects to bring virtual garments to life. My expertise lies in modeling, preparing simulation-ready clothing, UV mapping, texturing, and running high-quality simulations for video games, trailers, and films.
Beyond the digital realm, my hands-on experience with real-world sewing, fabrics, and cutting patterns gives me a deeper understanding of how garments move and behave. This blend of technical skill and practical knowledge allows me to create realistic, high-fidelity clothing simulations that enhance visual storytelling across industries.
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