About

BFA in Sculpture, 3D Digital Sculptor and Modeler specialising in organic forms, mostly human face and body (15 years experience in Human Anatomy Drawing), using ZBrush (intensive 3 years experience) and recently Maya software (previous 2 years 3Ds Max Character Modelling experience), 3D Printing Preparation (6 months experience). I did simple renders of future toys for Santa Monica based company and recently I am sculpting and painting digital realistic portrait sculptures to be 3D printed for a company in Belgium. I consider 3D Character Sculpting/Modelling my best skill, something that I was born to. There is always a lot to learn and I am looking forward to it every day.