About
I'm here to cook up some 3D assets for video games. I'm a jack-of-all-trades sort of 3D artist. I can model 3D objects, rig objects for animation, make textures for models, and I'm half-decent with character animation. I prefer to export work as .fbx and .obj files that are easily brought into game engines, as well as prefabs for ease-of-use for the client. I get pissed if my models don't work in Unity and will make sure they work in-engine in a blank Unity project, or in the client's project if desired. I have considerable experience with Unity 3D, and know how to use Gitlab and Github in case the client wants me to be sure my models work in the project before paying. I can do basic C# programming as well, in case the client wants some basic functionality out-of-the-box, though preferably lighter on that category as I'm an artist at heart. I prefer low-poly artstyles as I find it most appealing personally, such as my profile photo.
I love video games and have worked on them. Some examples of my most popular work can be found here; ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
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Experience
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Senior Mod Artist
Liamono · Self-employed
Mar 2021 –
Jun 2021
3 mos
undefined, NH, United States
The Senior Mod Artist is responsible for the creation of functional models for functional games. They must have considerable knowledge of the game's native programming language as well as the ability to model, rig, texture, and UV unwrap their models in accordance to the game's requirements. They must maintain close communication with all members involved as to ensure design coherence and functionality. Models must be reasonably optimized for realtime 3D rendering; no n-gons, no wasted geometry, proper scale, no more than a few thousand tris.
Education
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Southern New Hampshire University
Bachelor of Game Art and Interactive Design, 3D Game Art, Freshman
2021 – 2024
Activities and Societies:
Game Development Club, SNHU Honors Program
Other experience
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2021 Fall Semester Game Jam Artist
I was the 3D artist for my team during the fall 2021 48-hour game jam. I created 7 rigged and animated characters to represent speculators in a stock market.