Designer
Motal_Art
3D artist with experience in Maya, Zbrush, Substance Painter, Photoshop, Illustrator.
3D Architectural Animation Services
3D Architectural Modeling
3D Architectural Visualization Services
3D Art Design Services
3D Character Modeling Services
3D Construction Rendering
3D Design Services
3D Floor Plan Design
3D Floor Plan Rendering
3D Furniture Modeling Services
3D Furniture Rendering
3D Logo Design
3D Modeling
3D Presentation Design
3D Printing Design
3D Printing Services
3D Product Animation
3D Product Modeling
3D Real Estate Rendering
3D Visualization Services
3D Visualizer Services
Adobe Illustrator
Adobe Photoshop
Architectural 3D Modeling
Architectural Model Making
Arnold Renderer Software
Autodesk Maya
CAD Design
Maya 3D Modeling Services
New Invention Development
PDF to DWG Conversion
Pet Product Design
Photorealistic Rendering
Remodeling Design
Substance Painter
Toys & Games Design
ZBrush
Designer
Rasul
ZBrush, Maya, Substance painter, Marmoset, Photoshop, Marvelous designer , Topogun 3, RizomUV.
rendering, and more to become a professional in my craft. When it comes to tools the list is as follows: ZBrush, Maya, Substance painter, Marmoset, Photoshop, Topogun 3, RizomUV. Thank you in advance for any connections
3D Art Design Services
3D Avatar Design
3D Home Rendering
3D Logo Design
3D Modeling
3D NFT Artists & Designers
3D Product Demo
3D Product Modeling
3D Rendering Government
3D Sculpting Design
Autodesk Maya
CAD Design
Maya 3D Modeling Services
Rendering
Sculpting
Substance Painting
TopoGun
Unreal Engine
UV Mapping / Unwrapping
ZBrush
Designer
loky
Game Designer and Developer, experienced in Unity and blender, maya, zbrush, creo, solidworks
AutoCAD
Autodesk Maya
Blender
Blender Cycles
Blender Eevee
CAD Design
Design for Assembly
Mechanical Engineering
PTC Creo Parametric
SolidWorks
ZBrush
Designer
skylershuman
Creative Professional with experience using Zbrush, Substance, Blender, 3ds Max, Maya and Mudbox
College student majoring in Visual Communications Worked on collaborative projects developing video games Created, painted, and animated characters, environment and items for use in Unity Developed personal animation projects for fun
2D to 3D Modeling
3D Animation
3D Animation Rigging
3D Character Animation
3D Character Modeling Services
3D Flythroughs
3D Logo Design
3D Modeling
3D Modeling
3D Printing Design
3D Rendering Services
3D Rigging Design
3D Sculpting Design
3ds Max
3ds Max Modeling Services
Adobe Creative Suite
Autodesk Maya
Autodesk Mudbox
Blender
Blender 3D Modeling Services
CAD Design
Maya 3D Modeling Services
Programming
Sculpting
Substance Designer
Substance Painter
UV Mapping / Unwrapping
Video Game Design
ZBrush
Designer
corinneh
Designer 3D modeling in Rhino for over 10 years. Professionally I've also designed in ZBrush, Powerm
Corinne graduated from Tyler School of Art at Temple University in Philadelphia with a B.F.A. in Ceramics and Metals/Jewelry/CADCAM including a Minor in Art History.
2D CAD Design Services
2D CAD Drafting Services
2D to 3D Conversion Services
2D to 3D Modeling
3D Art Design
3D Art Design Services
3D Artist
3D Design Services
3D Modeling
3D Printing Design
3D Product Modeling
3D Sculpting Design
3D Solid Modeling
3D Visualization Services
Adobe Illustrator
Adobe Photoshop
CAD Design
CAM
Concept Design
Design Engineering Services
Games Design
Homeware Design
Image to CAD Conversion Services
Jewelry Design
New Invention Development
Packaging Concept Design
Rhinoceros (RhinoCAD, Rhino 3D)
Toys & Games Design
Wearables Design
ZBrush
Designer
pradeep3dartist
BEST JEWELLERY CAD DESIGNER
Rhino, and Zbrush in Local & Export Market Designed, prepared and finalized design prototypes and models before production. 10 Years of Experience in Jewlery Designing as a CAD Designer and ZBrush Idols
3D Modeling
3D Printing Design
3D Product Modeling
CAD Design
CAD Designer
Gemvision Matrix
Gemvision Matrix/Rhino
Jewelry Design
Matrix 9.0
Matrix Gold
Pixologic ZBrush
Rhinoceros (RhinoCAD, Rhino 3D)
ZBrush
3D Model
Beyond Human Concept to Model
goal was to take the 2D concept art and create a 3D model. Modeling was done in Zbrush and Marvelous Designer, Retopo in Zbrush, UVs in Maya, texturing in Substance Painter, rendering in Keyshot.