Global rank:
58,553 / 91,649
Skill pts: 0

About

Experienced 3D Artist with one year of dedicated practice
and proficiency in the realm of digital artistry. Demonstrating a keen eye for detail and a passion for transforming creative concepts into visually stunning 3D renderings. Proficient in industry-standard software and tools, with a solid foundation in modeling, texturing, and rendering techniques. Proven ability to collaborate effectively in a team environment while consistently
meeting project deadlines. Committed to continuous
learning and staying abreast of emerging trends in the
ever-evolving field of 3D art.

Experience

  • Game Designer Glixen Technologies · Full-time Feb 2023 – Present 1 yrs 11 mos Lahore, Punjab, Pakistan 1. Design, model, and texture 3D assets for characters, environments, props, and other game elements.
    2. Collaborate with the art and design teams to ensure 3D models meet technical and artistic requirements.
    3. Optimize 3D models for performance and efficiency within the game engine.
    4. Maintain a high standard of quality and consistency across all 3D assets.
    5. Participate in brainstorming sessions and contribute creative ideas to enhance game design.
    6. Stay updated with industry trends and emerging technologies to continuously improve skills and workflows.
  • Game Artist Mega Art Studio · Full-time Dec 2022 – Dec 2023 1 yrs Lahore, Punjab, Pakistan 1. Create detailed 3D models of characters, environments, props, and other game assets.
    2. Collaborate with the art and design teams to conceptualize and implement visually appealing assets.
    3. Optimize models for performance without compromising visual quality.
  • Game Artist HighBit Technologies · Full-time Aug 2022 – Nov 2022 3 mos Lahore, Punjab, Pakistan 3D Modeling: Create high-quality 3D models for characters, environments, props, and assets, ensuring they align with the artistic vision and technical requirements of the game.

    Texturing: Apply textures to models, creating detailed and realistic surfaces through techniques such as UV mapping and baking.

    Collaboration: Work closely with game designers, animators, and other artists to integrate 3D assets into the game engine, maintaining consistent art styles and ensuring seamless gameplay experiences.

    Optimization: Optimize models for performance, ensuring efficient use of polygons and textures to maintain game performance on various platforms.

Education

  • Beconhouse Nationak University Masters, Art and Design, B 2020 – 2021 Activities and Societies: Game design, Modeling, and rigging Art and design are creative disciplines that blend aesthetic principles with functionality to produce visually engaging and meaningful works. Art encompasses a wide range of mediums, including painting, sculpture, and digital media, focusing on personal expression and emotional resonance.
Stats

Joined: March 12, 2023

Last seen: June 1, 2024

Languages

English Professional working proficiency

Urdu Full professional proficiency

Location

Lahore, Punjab, Pakistan