Global rank:
38,933 / 90,337
Skill pts: 0

About

My name is Joel Doucet, I am from Quebec, Canada.

My expertise is Character Art, from Low Poly to High Poly, Texturing and Rendering using Maya, Zbrush, Substance Painter and Marmoset Toolbag

I can also do some 3D Modelling, Texturing, Rigging and Basic Animations.

Experience

  • Software/Graphic Technician L3Harris · Full-time Sep 2019 – Present 5 yrs 3 mos Montreal, QC, Canada Ensure High Quality textures to all of our equipment/models including (Diffuse, Spec, Rough, Normal).

    Update all changes to our equipment when need be using our clients model database (Scale, Proportion, New Equipment, etc..).

    Generate our scenes with my coworkers latest changes using MEL/Python scripts.

    Import/Convert/Optimize/Export our clients recent models using CAD exchanger Maya and Solidworks.

    Respect our folder structure standard, (script files folder – maya files folder – unity files folders).

    As soon as our scene have been tested, build Simulator using unity once all changes have been pushed.

Education

  • CDI College AEC, 3D & Animation 2018 – 2019 Softwares Learned:

    Autodesk Maya, 3DS Max, Zbrush, Marvelous Designer, Marmoset Toolbag, Substance Painter, Quixel, 3D Coat, Unity, Unreal Engine, Photoshop, After Effects, Media Encoder, Solidworks, Python
Stats

Joined: February 28, 2021

Languages

French Native or bilingual proficiency

English Full professional proficiency

Spanish Elementary proficiency

Location

Montreal, Quebec, Canada