Global rank:
3,845 / 88,837
Skill pts: 7
3D Illustration 3D Models Adobe Creative Suite Adobe Creative Suite 2023 Aerospace Design Autodesk Maya Blender 3D CAD Design Caricature Cartooning Conceptual Design FEA House Design Illustration LightWave 3D 2020 Luxion KeyShot Motion Graphics Product Development Storyboarding Substance Painting
Invite

About

Richard is a multidisciplinary, award winning content creator with 20+ years experience producing story driven creative solutions, communicating product development, and influencing strategic decisions.

Featured in the 2023 Netflix documentary, Unknown: Cosmic Time Machine, developed and managed a high-fidelity 3D model and smooth workshare of the James Webb Space Telescope with custom textures and deployment rigs, optimized for a web-based server which helped NASA virtually monitor the observatory.

Implemented a suite of 3D virtual manufacturing tools, 3D models, and animations for an RTX franchise Navy product, resulting in measurable manufacturing cost savings.

Created the VIIRS View brand and the first-of-a-kind Spinning Marble mobile app, directly marketed to Citizen Scientists at the National Space Symposium and mobile devices.

Honored with two Telly Awards, a MarCom Platinum Award, a Platinum Pixie Award, an American In-house Design Award, three RTX Global Communications Awards, and an RTX Innovation Award.

Imagines, designs and creates compelling 3D illustrations, animations, motion graphics, and conceptual proof-of-concepts.

Specializes in clearly visualizing and communicating complex information throughout all stages of the digital media storytelling process.

Develops 3D illustrations and animations from CAD diagrams, photos, sketches, and conceptual design specifications.

Experience

  • Content Creator Self Employed · Freelance May 2022 – Present 2 yrs 6 mos undefined, CA, United States Clients include: Millennium Space Systems, Country Aircheck Weekly, Mind Over Magic, and Breit Racing.

Education

  • Gnomon School of Visual Effects none, Animation and User Experience 2005 – 2012

Other experience

  • Aerospace Manufacturing Well-versed in military platforms (air, land, sea, space), weapons, systems, technologies, and missions to provide functional analysis while soliciting feedback to improve the designs.

    Experience designing and testing interactive AR/VR immersive experiences with 10 notable internal/proprietary, and external facing products delivered.