About
Professional 3D Artist | Character Modeling | Animation | Product Visualization
I’m a passionate 3D artist with expertise in character modeling, animation, and product visualization. With years of experience, I specialize in creating high-quality 3D assets, from lifelike characters with detailed morphs and UV corrections to stylized low-poly environments and animations. My skill set includes sculpting, texturing, rigging, and rendering, ensuring top-tier visuals tailored to any project.
Whether you need realistic product animations, game-ready assets, or immersive 3D content, I bring creativity and precision to every piece. Let’s bring your vision to life—send me a message to discuss your project!
Experience
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3D Artist
3D Concepts · Freelance
Sep 2015 –
Present
9 yrs 7 mos
United States
I am a skilled 3D artist specializing in character modeling, animation, and product visualization. My expertise covers sculpting, retopology, UV mapping, texturing, rigging, and animating both realistic and stylized assets. I have a strong understanding of human anatomy, ensuring accurate character proportions and detailed morph targets.
Beyond characters, I create high-quality low-poly foliage, animals, and environments, with a keen eye for hand-painted textures and optimized topology. My experience in rendering and lighting ensures visually stunning final outputs tailored for games, animations, or product presentations.
Whether it’s bringing characters to life, crafting immersive worlds, or delivering captivating product animations, I combine creativity and technical precision to meet any project’s needs.
Education
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University of California
BS, Computer Animation, Art director
2005 – 2010
Activities and Societies:
3D Art Challenges & Competitions, Game Jams & Hackathons, Online Courses & Workshops, Personal & Freelance Projects, Networking Events & Conventions, Collaborations & Team Projects, Live Streaming & Tutorials, 3D Printing & AR/VR Development
CG Society, SIGGRAPH (Special Interest Group on Graphics & Interactive Techniques), ASIFA-Hollywood (International Animated Film Association), Z Brush Central, Polycount, Blender Artists Community, Autodesk AREA, Game Artisans