Hi there! I'm an 18 year old self taught hard surface modeller from London who's aspiring to work in the vfx industry upon completing my portfolio. I very much enjoy 3D...
3D modeling with Blender, game engines, and face/body tracking
Escondido,
CA,
United States
I am a 3D artist with experience in character creation,prop and hard surface modeling, and even landscape renders. I've been learning since high school as a hobby and made it a...
3D modeling, texturing, and rendering professional experience
Los Angeles,
CA,
United States
I am a 3D Environment and Prop Artist with skills in various programs including Maya, ZBrush, Substance Painter, AfterEffects, Photoshop, Unreal Engine, and Fusion 360. Though...
Hello, I'm a character artist who is looking to work in both large and small teams. I am self-motivated as I like to strive to get better at my modeling and sculpting by...
Hello, my name is Jaki Maj, and I am a 3D Environment and Foliage Artist. My software experience includes proficiency in Maya, Substance Painter, ZBrush, Photoshop and Unreal...
CAD Designer, Mechanical Engineering Professional with 6+ years of Design Experience
Philadelphia,
PA,
United States
Mechanical engineer with a passion for design. Extensive design experience ranging from design wearable exoskeletons to mechanical show prop design for Walt Design Imagineering.
I am a passionate 3D Artist with great modelling and rendering skills. Experienced in making various 3d projects like prop creation, character design, animation, visualizations...
Robert Gordon University graduate with a BSc (Hons) 2:1 in Digital Media. My studies have given me a detailed understanding of relevant computer orientated skills. Confident...
I am very honest. When I feel that my workload is too large to accept another task, or if I don't understand something, I always let my supervisor know. And I often know how to...
I am a professional prop designer with 6+ years of experience in the Film and TV industry. I specialize in creative concept development and rapid prototyping. My work has been...