Global rank:
41,758 / 88,837
Skill pts: 0
3D Animation Rigging 3D Modeler 3D Modeling 3D Rendering 3ds Max Autodesk Maya Blender CAD Design Environment Design Environment Modeling Game 3D Design Game Asset Modeling Hard Surface Modeling PBR Texturing Prop Design Substance 3D Painter Substance Painting Texturing Materials Unity 3D Unreal Engine
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About

I am a 3D environment artist named Fahad M. Shafique with experience in creating art for various platforms. I am currently working at Dimenxion.io as a 3D environment artist, where I design environment art for a blockchain metaverse app, including multiple levels such as lobbies, fighting arenas, racing tracks, and other in-app activities. I have achieved a distinctive style for each asset of different factions in the metaverse and optimized 3D assets with LODs and baked normal maps. I also model environment assets such as modular buildings, terrain, roads, and props and develop baked lighting for WebGL in Unity.

In addition to my current role, I have been working as a freelance 3D game artist on ▒▒▒▒▒▒ since December 2018. I design environment art that is optimized for VR platforms such as Oculus Quest 2, high-quality maps and levels for FPS games for PC and mobile, and VR training programs. I also produce high-quality modular environment props using Autodesk Maya and Substance Painter, develop 3D assets for Unreal Engine and Unity, and design props using Zbrush hard surface normal and integrate the models into game engines.

Previously, I worked as an environment artist at Quintessence Pictures, where I led the production of high-quality polygon models, designed environment art for Unreal Engine for virtual production, achieved ray-traced environment lighting setup for cinematic shots, and developed high-quality 4K texturing in Substance Painter. I also worked as a 3D artist at Shaheen Aero traders, where I modeled high-quality low poly models of jeeps, trucks, and aircraft and made them game-ready for Unity, designed environment art based on real locations for HTC Vive in Unity, modeled hard surface radio equipment and panels as game-ready assets to be used in Unity, optimized the props to be used in Unity for HTC Vive, and modified existing prefabs and cleaned the geometry and textures to be used in Unity.

I hold a BS in Computer Science from Capital University of Science & Technology in Islamabad, Pakistan. My skills include Autodesk Maya, 3dsMax, Blender, Sketchup, Zbrush, Substance Painter, Substance Designer, Adobe Photoshop, Illustrator, Unreal Engine, Unity, UV Mapping, 3D Rendering, 3D Animation, Rigging, and Hard-Surface Modeling.

Experience

  • 3D Environment & Prop Artist Dimenxion.io · Full-time Jul 2022 – Present 2 yrs 4 mos undefined, AB, Canada ▪ Designed environment art for Blockchain Metaverse app
    ▪ Designed multiple levels such as lobbies, fighting arenas, racing tracks and other in app activities
    ▪ Achieved distinctive style for each asset of different faction with the metaverse
    ▪ Achieved maximum optimization of 3D assets with LODs and Baked normal maps
    ▪ Modelled environment assets such as modular buildings, terrain, roads, and props
    ▪ Developed baked lighting for WebGL in Unity
  • 3D Artist Upwork · Freelance Dec 2018 – Present 5 yrs 11 mos Lahore, Punjab, Pakistan ▪ Designed Environment Art that was optimized for VR platforms such as Oculus Quest 2
    ▪ Designed high quality maps and levels for FPS games for PC and Mobile
    ▪ Achieved optimized Real-Time and Baked Lighting setups for Unity and Unreal Engine
    ▪ Produced high quality modular environment props using Autodesk Maya and Substance Painter
    ▪ Developed 3D assets for Unreal Engine and Unity
    ▪ Designed Environment art and maps for VR training programs
    ▪ Designed props using Zbrush hard surface normal and integrated the models into game engines
    ▪ Developed 3D assets for Unreal Engine and Unity
  • Environment Artist Quintessence Studios · Self-employed Aug 2020 – Aug 2021 1 yrs London, England, United Kingdom ▪ Led the production of high-quality polygon models
    ▪ Designed Environment art for Unreal Engine for Virtual Production
    ▪ Achieved Raytraced Environment lighting setup for cinematic shots
    ▪ Designed PBR materials such as Mosaic Tiles in Substance Designer
    ▪ Developed high quality 4K texturing in Substance Painter
  • 3D Modeler Shaheen Aero traders · Full-time Jun 2019 – Aug 2021 2 yrs 2 mos Islamabad, Islamabad Capital Territory, Pakistan ▪ Modelled high quality low poly models of jeeps, trucks, and aircrafts and made them game-ready for Unity
    ▪ Designed the environment art based on real location for HTC Vive in Unity
    ▪ Modelled hard surface radio equipment and panels as game-ready assets to be used in Unity
    ▪ Optimized the props to be used in Unity for HTC Vive
    ▪ Modified existing prefabs and cleaned the geometry and textures to be used in Unity

Education

  • capital university of science and technology islamabad Bachelor, Computer Science 2015 – 2019