About
A passionate and dedicated 3D Artist with over 5+ years experience in Modeling, Texturing, Lookdev, Scatter, Scan Processing/Photogrammetry, and Layout. Consistent adherence to deadlines, and meticulous attention to detail while managing and prioritizing projects for multiple major productions such as The Oscar and Most Outstanding Environment VES award-winning Guillermo Del Toro’s ‘Pinocchio’, ‘Cowboy Bepop’, ‘Prehistoric Planet: Season 2’, ‘Nightmare Alley’, ‘Vikings: Valhalla’ and other notable titles.
Experience
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3D Modeler
Scanline VFX · Full-time
May 2023 –
Nov 2023
6 mos
Montreal, QC, Canada
● Created FX-friendly models and unwrapped with correct materials for top movies and TV shows such as
‘Godzilla vs. King Kong’ and ‘Avatar: The Last Airbender’.
● Showed exceptional initiative and dedication by completing pipeline ramp-up within a week, and undertaking
assignments on multiple productions which enabled the team to meet critical deadlines for projects such as
the TV series, ‘Atlas’.
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Key Artist
Mr.X/MPC · Full-time
Apr 2021 –
Apr 2023
2 yrs
Toronto, ON, Canada
● Tasked with design, layout, modeling, texturing and LookDev for key environments (such as the ‘City Centre’) in
Guillermo Del Toro’s Oscar and Most Outstanding Environment VES award-winning movie, ‘Pinocchio’
● Led global cross-functional projects as the exclusive Scan Processing and Photogrammetry artist at the studio,
while prioritizing and executing on multiple productions.
● Managed up to five shows at a time, showing exceptional time management which enabled the studio to meet
major deadlines for productions such as ‘Chupa’ and ‘Resident Evil: Welcome to Raccoon City’.
● Trained other artists on specific tools and programs such as Reality Capture and Agisoft Meta Shape.
● Collaborated, organized and planned out environments with supervisors and leads.
● Managed junior artists to ensure deadlines were met and client requirements satisfied.
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3D Artist
General Electric · Full-time
Jun 2016 –
Dec 2017
1 yrs 6 mos
Markham, ON, Canada
● Led the development of multi-million dollar VR projects for clients involving modeling, texturing, layout, and
quality testing.
● Utilized the Unreal Engine to develop interactive VR experiences for clients.
● Successfully produced an intricate and detailed 3D Factory and Oil Rig visualizations tailored to client
specifications.
● Collaborated closely with the Chief Marketing Officer (CMO) to ensure client satisfaction
Education
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Humber College
Advanced Degree, 3D, Animation, Art and Design
2013 – 2016