3d artist
Ghostline Games · Part-time
Sep 2018 –
Present
6 yrs 3 mos Sacramento, CA, United States
- Working under the direct supervision of 3D Director
- Promoting healthy team dynamics
- Working with production to ensure milestones are being completed on time
- Creating benchmarks to establish quality expectations - Using Unity Engine to create VFX for games
- Providing research for creating a stylized texturing method from real textures
- Maintaining record of what models are completed and timeline of each work
- Providing class to the team regarding VFX for games in Unity
Education
Maya Academy Of Advanced Cinematics (MAAC)
Diploma in game design and integration (DGDI) , Game Art & Design
2016 – 2017
Activities and Societies:
Area Specialization: Environment design, Prop Design, 3D Modeling and Texturing, Weapon Modeling, Vehicle modeling, Low and High poly Modeling, Unity developer, UV unwrapping, Visual effects for games , Hard surface Modeling, and Rigging.
Toc H Institute of Science and Technology
Bachelor in Engineering , Electronics and Communication , First Class
2012 – 2016
Activities and Societies:
- B. Tech – Mini Project- Intelligent Energy Meter [June -October, 2014]
- B. Tech- Major Project –Autonomous Object Detection and Sorting Robot (Based on colour) [Aug, 15-Arp, 16]
- Attended an Internship at ITI Limited ,Bangalore
- Presented Seminar on “Future Trends in Marine Technology”