Experience

  • 3d artist Ghostline Games · Part-time Sep 2018 – Present 6 yrs 3 mos Sacramento, CA, United States - Working under the direct supervision of 3D Director
    - Promoting healthy team dynamics
    - Working with production to ensure milestones are being completed on time
    - Creating benchmarks to establish quality expectations - Using Unity Engine to create VFX for games
    - Providing research for creating a stylized texturing method from real textures
    - Maintaining record of what models are completed and timeline of each work
    - Providing class to the team regarding VFX for games in Unity

Education

  • Maya Academy Of Advanced Cinematics (MAAC) Diploma in game design and integration (DGDI) , Game Art & Design 2016 – 2017 Activities and Societies: Area Specialization: Environment design, Prop Design, 3D Modeling and Texturing, Weapon Modeling, Vehicle modeling, Low and High poly Modeling, Unity developer, UV unwrapping, Visual effects for games , Hard surface Modeling, and Rigging.
  • Toc H Institute of Science and Technology Bachelor in Engineering , Electronics and Communication , First Class 2012 – 2016 Activities and Societies: - B. Tech – Mini Project- Intelligent Energy Meter [June -October, 2014] - B. Tech- Major Project –Autonomous Object Detection and Sorting Robot (Based on colour) [Aug, 15-Arp, 16] - Attended an Internship at ITI Limited ,Bangalore - Presented Seminar on “Future Trends in Marine Technology”